The digit sum of each year is always 9 (e.Piracy: Posts that ask for or link to piracy are not allowed. Stalking, harassment, intentional baits, and personal attacks: will strictly not be tolerated. Relevance: All posted content must be directly related to the Anno series.ĭuplicate content: Before posting, ensure that it has not been posted recently (one month).Ĭommunity creations: While community creations are greatly encouraged, posts made with the primary purpose of advertising social media, video channels, Discord servers etc. You will run out of influence if you use it on newspaperĪlso use townhall items to increase population.This subreddit is all about the video game series Anno. If you got passes then again capture as many islands as possible in all regions quickly.īeryl always tries to capture islands in every region except Arctic so you have to be faster.ĭon't waste your influence on newspaper use it to capture islands. Use trade union to reduce workforce and increase production. You can use these islands for production and don't even need to provide anything to them as you are not building homes on those island Once you spend 200 influence on capturing island you will get 200 population free on every island Soap and fur gives good return on trading.Ĭapture as many islands as possible. I did same so that I can skip making weapons. Sign peace treaty with everyone so that you ignore war part. Watch YouTube videos to understand how things work and which things you can skipĬanned food not needed coz it's too costly to produce so I skipped it at the start.Īnother important tip is farmers, artesian and engineer do not give much money so don't expect much from them. You will always have those shares and it's a free income Once you have 5 shares she will not buy back from you. Don't buy her full island just buy 5 shares and if she re buys from you then buy again from her. And it was giving me good income to stay in positive. My expense was always higher than my income but I was always in positive income coz I bought 5 shares of main island of Beryl. The world class reaver is more expensive than a cargo ship, but has extremely fast traveling times between sessions. Their selling point at that stage is their price. You can use multiple clippers for the maintenance and influence of one cargo ship. I managed to reach 1000k million (maxed out) money with base game only. But the other ones have their merits as well. I also started with base game only and got season passes recently. New guy here, playing Anno for first time in life and I never had negative income. In the new world you can also sell weapons to the NPC there but honestly by the time I had the pirate gold worked thing worked out I've stopped worry so much about money. If I wanted to I could really crank out the gold bars but instead I just hoard it like a dragon :p. New world: I don't sell any of the gold I make myself yet but the new world has lots of gold mines. Once I set this all up I'm just over $30M and can't spend it fast enough. So I pretty much set a steamer with speed/cargo buffs up to just cycle that route back and forth and you don't have to really do much. Those gold bars sell in Cape Trelawney's NPC (I forget his name) at like a 60% higher rate. Eventually you'll see Gold bars for sale at the pirates (and a ton of fun toys for ships). For me, this meant no other alliances so you don't get drug into someone else's war against pirates, do any/all pirate quests you can and eventually you'll max your rep with the pirates and see their trading options. Basically you get trade/ally rights with the Pirate. This doesn't work without the TU NPC that swaps the input though, keep that in mind. This will probably put you way ahead of your expenses. I basically have two islands nearest to that NPC with 'Fur Districts' pumping out furs strictly to sell to that NPC. To maximize this early, keep your eyes open for the trade union person (from the prison) that swaps the cotton requirement to wool which enables old world production of Furs. Fur Trade: At some point the exotic goods NPC will eventually list Fur coats as a selling option at like 900+ per coat. I like the TU buffs that change the input from Tallow to Timber because tallow is slower and you can easily get high yield export contracts to sweep in large amounts of lumber (like excess steel beams for lumber as an example) Early game: Trading soap to the prison with amped up trade unions (TU). If it's campaign mode (That's what I've been playing) I found that you rake in the money a few ways leveraging NPC trade and trade union combinations.
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